About This Game It's the year 5781 -- and you have been chosen to build and lead a space station in a wild corner of the galaxy! Design its rooms and corridors to make your crew feel at home. Receive hundreds of visitors who are hungry for the most amazing products in the galaxy. Explore 30 star systems and more than a hundred planets -- all randomly generated for every game. Complete missions and discover new allies . . . and enemies! Fight for survival with a unique real-time combat system. Collect loot for your factories and equip your officers with the most advanced technology in the universe.Key FeaturesDesign a space station and watch your crew as they build it in real timeReceive visitors, cater to their every need -- and watch the credits flow inExperience a randomly-generated galaxy with 100+ planetsExplore the surface of planets and asteroidsFind natural resources and items that your officers can equipEngage in real-time combat with RPG elementsAbout Weird and WryBased in Barcelona, Weird and Wry is a game development studio founded in 2014 by two brothers: Carlos and Max Carrasco. Together, Carlos (programmer) and Max (artist) share a taste for sims and classic gameplay -- which is easy to see in The Spatials, their first project. Inspired by the great classic sim games of the '90s, The Spatials combines classic base-building gameplay (based on isometric tile room building) with a real-time combat system and an exploration campaign. After publishing version 1.0 in mid 2014, Carlos and Max saw the potential of their idea and developed a much improved second version with Early Access starting in August 2014. In October 2014, the game was approved for release on Steam. In 2015, The Spatials continued to grow in popularity -- featured in Let's Plays from YouTubers and articles in major sites such as Rock Paper Shotgun. 7aa9394dea Title: The SpatialsGenre: Indie, RPG, SimulationDeveloper:Weird and WryPublisher:Weird and WryRelease Date: 30 Mar, 2015 The Spatials Download] [addons] Fairly polished (text errors aside), looks nice, interface is good, the base building is interesting enough... but there is literally no risk, and virtually no challenge. They've basically built a really nice cow-clicker, which would be great if I actually wanted to play that sort of game.. If you love the Dwarf Fortress civilization sim genre, you'll find a lot to enjoy about this game.ProsSpatials is flipping hilarious and adorable. The art is great, the nonsense is nonsensical and the writing is a great blend of camp and irony. The progression system does a good job of slowly growing the complexity of your civilization and the RPG progression of your officers helps to make them stand out. The entire game is approachable and enjoyable.ConsIt doesn't take long to start feeling the grind. You start to go on away missions solely for a single resource you ran out of and the tech tree falls to the side as you quickly get so many new technologies that you just don't have the resources to really capitalize on them. At this stage, the tutorial is a little rough. It falls in the gap between needing a wiki and not. The game is simple enough that you'll get by fine without external sources, but if you don't know how to do something, most likely the tutorial will not explain it.Overall, I would say The Spatials is a great game as long as you're looking for something more approachable than Rim World or Dwarf Fortress, but not to the same level. An awesome starter for the genre and a ton of fun.. Nice idea, but extremely repetitive gameplay, and messy graphics.. Pretty boring, interface is wonky -- there are multiple "modes" or screens where the same interactions have different effects. Tutorial system is really bad. If you like well polished games with consistent interfaces this is not the product for you.. Neat basebuilding quasi star trek themed game. Galactology can't be completed soon enough. I like it, but it's pretty basic on a lot of levels. No problem to beat.. This footage was recorded pre Steam and was part of the Alpha / Beta gameplay. I heartily recommend the game but if you don't take my simple word on it there is my first impressions review belowWho's That Indie? Is a Blind First Impression's series made of indie based and indie developed games. Today's game is The Spatials, a base building squad based game. Build up your base while sending your core team of cute little humans on away missions star trek style, to boldly kill where no-one has killed before.https://youtu.be/JArYZv6LWhE. There's a lot about The Spatials to like, and a lot that falls flat. The away team leveling process is pretty cool and works reasonably well as a game mechanic. The base building and visitor attraction mechanic is a cool concept, though the economics of it are extremely simplistic and not really that interesting. There's also a big mismatch between when nodes in the research tree unlock and when the corresponding resources required to use the stuff you've researched unlocks. You end up with a substantial amount of time where you can't use anything you've researched. Worse, later on, once you hit level 13 or 14 officers, their vital needs get complex enough that if you happen to fail a mission and they become unhappy, you can't raise their happiness levels back up in time to keep them from leaving, even if they started at near-full before the mission began. And because you lose all their items when they leave, it's hard to replace people.Essentially, there are major game balance issues right now that keep the game from reaching its full potential. But the game is also a diamond in the rough. Fixing the game balance issues really shouldn't really be that hard. A few of the planets around level 6 or 7 should get a couple of the more advanced resources sprinkled in to tide you over until level 10 or so when the advanced resources really start becoming available in bulk. The AI for officers should be smarter about fulfilling their vital needs and cravings more quickly so that they don't time out when unhappy through no fault of the player. It's certainly possible right now to get totally screwed by suboptimal base design, but you don't know the base design is suboptimal until you're frantically trying to make someone happy again with a timer ticking on you. And the game needs a lot more variety in the missions, particularly in terms of different types of enemies. Every mission is the same couple enemies with very little variety. After the 10000th pirate you kill, it gets a little monotonous.If the game is on sale for < $5, or if they fix these issues, it's worth your time, otherwise, probably not.. Very far from Dwarf Fortress, and a bit overpriced for its content, this game is still quite enjoyable.Better think of it as a space station Tycoon coupled with a RPG/Rogue like side.. This is, without a doubt, a great little game. It's got a lovely premise and theme, and the gameplay mix between game modes (strategy and tactics) is very well balanced.I can't recommend it, though. Its tutorial and help system is not nearly sufficient for the gameplay present. You kind of get thrown into a game and given a few tips, and you're left to figure out stuff on your own. In these days of quest markers and other player-catering behaviour, this 90's throwback to how you treat your player - an obsessive mathematics-inclined nerd - is not how to make games anymore. Don't buy it unless you're willing to put some time into learning what it's all about.That said, I eagerly look forward to Weird and Wry's next title, and I hope they either figure out the magic of approaching players and UI design, or hire a designer to guide their methods. The Spatials has touches of genius within it, and at the same time, a voice that suggests neither brother was willing to take the spotlight and argue for the audience's experience or take responsibility for the title.. The Spatials is what would've happened if Starfleet cared about cash and tourists instead of exploration and peacekeeping! Your goal is simple. Spread your influence, and please your customers with the most efficient tourist attraction this side of the Milky Way!In all, this Action/Tycoon game has enough to bite into and be enjoyed. However it does have a bit of a learning curve. Even with the tutorials your progression is simply up to you to figure out. (Don't worry about setting up your station at start and focus more on away missions right away.) Also The Spatials is a game that will require quite a bit of time investment to get anything really going. Making sure that you can meet the supply and demand of your ravenous guests. The game is a solid tycoon game but expect more of a relaxed experience then something fast paced. There really isn't a way to lose for that matter. With little to no bugs to speak of. Spatials is very well put together. The only area it may lack is in replay. There really isn't much pushing you to make any station after you've gone through all that work. So if your looking for a factory/tycoon game with decent graphics, fun away missions and plenty of upgrades. An action element and relaxed gameplay. The Spatials is a solid choice.I made a video review to show off some of the features and gameplay of this game!https://youtu.be/SzNTuJgAlrsI hope you enjoy!Martyr
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